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Risk of Rain 2 Artifacts Update patch notes - stevensonmilty1985

A big update has arrived in Adventure of Rain 2 to close out March. Titled the Artifacts update, this patch introduces loads of new complacent and various gameplay changes. It's also the final planned update before the game goes metal with translation 1.0. Learn about all the latest gear, challenges, enemies, and skills with the Risk of Rain down 2 Artifacts update dapple notes faced down the stairs.

Risk of Rain down 2 Artifacts Update | Highlights

Risk of Rain 2 Artifacts update patch notes March

Artifacts are by faraway the nearly important addition in the Take a chanc of Rain 2 Artifacts update. Like in the premier game, Artifacts are randomly spawned items that privy dramatically shift the way the game is played. A total of 16 Artifacts have been added, including various that restitution from the premature release.

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The new content doesn't stop there, though: The revolutionary Sky Meadow stage has been added, too as a deep new hidden kingdom. Five new Skill Variants take up been added, positive two new euphony tracks. Two monsters known as the Mini Mushrum and Parent have been added, plus a so-distant-unknown party boss. This update too includes eight new challenges, three new environment logs, eight traditional knowledge entries, and even a new type of chest. The team even updated the UI, though it seems no one asked them to.

Finally, since the Artifacts update is the concluding to arrive ahead version 1.0, players instantly have a chance to vote on the game's next survivor. Several of the Survivors from the original game haven't still successful it to Peril of Rain 2. Advantageous, there are entirely new ideas waiting to embody implemented. For a limited time, you can visit the Risk of Rain Discordance channel and vote betwixt half a dozen Survivors you'd look-alike to experience in the biz.

Risk of Pelting 2 Artifacts Update | Full Patch Notes

Risk of Rain 2 Artifacts update patch notes March

Hither are the full patch notes for the Peril of Rain 2 Artifacts update as provided by the developers at Hopoo Games.

Major Content

  • Added System: Artifacts
    • The hunt is on! Be the forward to explore the planet and discover the secret to unlock 16 powerful and mysterious Artifacts that volition dramatically change the way you play. We expect Artifacts to be the biggest feature to appointment in price of replayability to all players.
  • Added 16 Artifacts
    • New Artifact: Artifact of Abide by
    • New Artifact: Artefact of Enigma
    • Revolutionary Artifact: Artifact of Spite
    • Unprecedented Artifact: Artefact of Soulfulness
    • Newly Artifact: Artefact of Expiry
    • New Artefact: Artifact of Vengeance
    • New Artifact: Artifact of Metamorphosis
    • Unprecedented Artefact: Artifact of Dissonance
    • New Artifact: Artifact of Chaos
    • New Artifact: Artifact of Frailty
    • New Artefact: Artifact of Kin
    • New Artefact: Artifact of Sacrifice
    • Sunrise Artifact: Artifact of Evolution
    • Hot Artifact: Artefact of Meth
    • Virgin Artifact: Artifact of Command
    • New Artifact: Artifact of Swarms
  • Added System: UI Modernise
    • This is something we have been looking forward to doing since the launch of Past Access. We primarily wanted to ameliorate the visuals of the UI and finally set about rid of the on-screen cursor for gamepad users. In that respect are nearly a million changes with this change. Did anyone ask round for this? No. Did IT take a bunch of time? Yes. Was it worth IT? No. Am I writing the speckle notes? Yes. Is it at the top so you have to learn IT? Yes.
  • Updated System: 1 2018.4.16f1
    • Update project to Single 2018.4.16f1. This will serve with a bunch together of things, but the major reason for upgrading was to prepare late crippled crashes. It may also be our imagery, but we've also noticed general performance improvements.
  • Added New Microscope stage
    • New Stage: Sky Meadow
  • Added 2 New Music Tracks
    • New Stage Get across: The Rain Previously Known as Purple
    • New Boss Track: Antarctic Zone Vibration
  • Added Other Concealed Realm
    • New Concealed Realm: ???
  • Added 5 Skill Variants
    • Unaccustomed Skill Variant: Ranger Utility
    • New Skill Variant: Huntress Principal
    • New Acquirement Variant: Acrid Utility
    • New Skill Variant: Acrid Inactive
    • New Skill Var.: Engineer Utility
  • Added New Skin
    • New Scramble: Organize Skin
  • Added 2 Spic-and-span Monsters
    • Raw Monster: Mini Mushrum
    • Radical Monster: Parent
  • Added New Stamp
    • New Boss: ???
  • Added 6 Items and 2 Equipment to the game
    • New Detail: Repulsion Armor Scale
    • New Item: Squid Polypus
    • New Item: Expiry Mark
    • New Item: Interstellar Desk Plant
    • New Equipment: Sawmerang
    • New Equipment: Recycler
    • New Satellite Item: Focused Convergence
    • Early Boss Particular: ???
  • Added New Chest
    • New Thorax: Equipment Threefold Store
  • Added 5 Fictional character Challenges to the game
    • New Ranger Challenge: Godspeed
    • Radical Huntress Gainsay: Finishing Touch
    • New Technologist Dispute: Zero Sum
    • New Engineer Challenge: Engineer Mastery
    • New Acrid Challenge: Easy Prey
    • New Virulent Challenge: Bad Medication
  • Added 3 Challenges to the game
    • Inexperient Challenge: Automation Activation
    • New Challenge: Killing Duty
    • New Challenge: Never Back Down
  • Added 3 New Environment Logs
    • Refreshing Environment Log: Sky Meadow
    • New Environment Log: A Moment, Fractured
    • New Environment Log: ???
  • Added 8 Lore Entries to the spunky
    • New Particular Lore Submission: Repulsion Armor Plate
    • New Item Lore Entry: Squid Polyp
    • New Item Lore Entry: Death Mark
    • New Item Traditional knowledge Entry: Celestial body Desk Plant
    • New Item Traditional knowledge Submission: Sawmerang
    • New Item Lore Entry: Recycler
    • New Point Traditional knowledge Entry: Focused Convergence
    • New Item Lore Entry: Ghor's Tome

Gameplay Changes

  • First Monster Spawns
    • Allow initial monster spawns on the first stage
    • Update spawn logic so first monsters spawns aren't nigh players
    • Update spawn system of logic to tolerate elite monsters
    • Update how AOE falloff is calculated to be more accurate
  • Developer Notes: This affects AOE attacks that did less damage at the edges, like Commando's Grenade and MUL-T's Scrap Launcher. They should now do full scathe with a lineal impact – however, this also affects enemies atomic number 3 well!
  • Characters with scathe disturb thresholds like Lesser Wisp and Lemurian now use total damage received instead of incoming damage with a crit changer when determining whether OR non they should be interrupted when collision. This makes these interrupts more likely when victimization items that change damage like Crowbar and Concentrate Vitreous silica.

Survivors

  • Huntress
    • ADHD 1 New Skill Variant
    • Improve Huntress tracker visuals to be a bit more clear
    • Arrow Rain / Ballista
      • Cooldown: 17s ⇒ 12s
    • Strafe
      • Fervour Rate: 0.6s ⇒ 0.5s
      • Travel Speed: 60m/s ⇒ 120m/s
      • Improve VFX
  • Commando
    • ADD 1 New Skill Variant
    • Stage Round
      • Damage: 200% ⇒ 300%
  • REX
    • Bramble Volley
      • Cooldown: 2.0s ⇒ 5.0s
      • Proc Coefficient: 0 ⇒ 0.5
      • Developer Notes: Cooldowns aren't displayed anywhere in grapheme select, and are generally a square way to balance Skill Variants
  • Mercenary
    • Slice Winds
      • Cooldown: 7.0s ⇒ 6.0s
      • Developer Notes: Cooldowns aren't displayed anywhere in character select, and are generally a crippled way to symmetricalness similar Skill Variants
  • Pungent
    • Add 2 Refreshing Acquisition Variants
    • Improve Venomous's envenom VFX
    • Caustic Leap
      • The damage from the acid pocket billiards is no more non-lethal
  • Engineer
    • ADHD 1 spick-and-span Skill Variant
    • MBD 1 novel Skin
    • Update animations on falling, landing place, sprinting, close and jumping
    • Bubble Shield
      • Increase shield warning flash aside 0.5 second and tweak visuals to constitute softer
      • Now displays selected mine and turret variants in the Character Select screen

Items

  • Extract
    • Max Health per bolt down: 1 hp ⇒ 1 H.P. (+1 per push-down store)
      • Developer Notes: The detonator remains dateless, merely it will fill faster.
  • Medkit
    • Heal: 15 hp (+15 per whole sle) ⇒ 25 hp (+25 per push-down stack)
    • Heal delay: 2.0s ⇒ 3.0s
  • Royal Capacitor
    • Lightning in real time strikes where the poin was 0.3s before the strike lands, alternatively of where they currently are.
    • Add new visuals warning before lightning strikes
    • Tot glow and improve visuals and then IT's more noticeable (hmm…)
  • Spectral Circlet
    • Is no longer invisible and missing an icon
  • Stun Grenade
    • Chance to trigger now scales by proc coefficient
  • Petrol
    • Now checks against hurtboxes in a sphere instead of against root-storey character positions, sequent in it hit more often

Stages

  • Scorched Acres
    • 'Radar Towers' will now properly appear
    • Can now spawn 'Equipment Triple Shop'
  • Siren's Birdcall
    • 'Radar Towers' leave now decent come along
    • Improve overall stage performance
    • Update rock formations in certain caves
  • Stage Variant: Distant Rest
    • Ameliorate overall stage performance and monster pathfinding
  • Stage Variant: Large Plains
    • Improve general stage public presentation and monster pathfinding
  • Hidden Realm: Void Fields
    • Time is now stopped in 'Void Fields'
    • Update 'Cell Vents' to only charge while the player remains inside the bubble
    • Fix health degeneration not continual on the final ring of Cells
    • Enemy item indicator on the HUD like a sho displays the enumerate of item gobs
  • Abandoned Aqueduct
    • Disable Chalk & Fire Elder Lemurians from spawning if the logic gate isn't legitimately opened. We encounter you, Mr Streamer.

Monsters and Bosses

  • Lesser Wisp
    • Improve performance
    • Increase size of fire event so they look away fuller
  • Lemurian
    • Update mesh and textures
  • Imp Master
    • Meliorate performance
  • Greater Wisp
    • Base Armor: 1 ⇒ 0
  • Bighorn Bison
    • Max Health: 600 (+180 per level) ⇒ 480 (+144 per floor)
      • Developer Notes: We heading for monsters to make, depending on their part, an approximate "health per director point" ratio. Many outliers had significantly high wellness for what they toll to spawn, so we're aiming to renormalise these outliers
  • Beetle Guard
    • Max Health: 600 (+180 per tied) ⇒ 480 (+144 per level
  • Imp
    • Max Wellness: 200 (+60 per level) ⇒ 140 (+42 per level)
  • Alloy Predator
    • Max Health: 200 (+60 per level) ⇒ 140 (+42 per level)
  • Beetle
    • Change bullseye hurtbox from the chest to the brain so Huntress can attack earlier during the spawn animation
  • Void Reaver
    • Nullifier Bomb
      • Proc Coefficient: 0 ⇒ 1
      • Delay Time: 2s ⇒ 1s
    • Add missing animations and elite displays
    • Transfer AI movement behavior
  • Grovetender
    • Improve accuracy of hurtboxes
    • Fix cadaver continued to play idle phone grummet after end
  • Clay Dunestrider
    • Improve accuracy of hurtboxes
  • Scavenger
    • Can no more spawn with Ceremonial Daggers
      • Developer Notes: We're comfortable with Scavengers being a bit BS on occasion – A stretch as it's fun. Preon Accumulator, Capacitance, Disposable Missile Launchers, etc are weirdo strong but still fun and have moments of cooldown. Ceremonial occasion Daggers had no downtime, had infinite range, and had no cooldown.
  • Artful Scavenger
    • Grievous bodily harm Health: 3800 (+1140 per level) ⇒ 3230 (+969 per level)
    • Now right spawns with unique superior wellness and damage scaling (Aurelionite, Alloy Worship Unit)
      • Developer Notes: This is an big change, but was always intended. Carry the Contorted Scavengers to be Importantly more intriguing – String of beads of Allegiance should now be a meaning jeopardy vs reward. They should be aerated as a powerful optional superior.
  • Twiptwip the Devotee
    • Remove 3 'Tougher Times'
    • Transfer 3 'Ain Shield Generators'
    • Add 2 'Petrol'
    • ADD 3 'Chronobauble'
    • Add 3 'Lens-maker's Glasses'

Sundry

  • Colorful Trials
    • In real time spawns with a random selection of Artifacts!
    • Fix poin object revolution randomization non being seeded
  • Achievements
    • Huntress: Piercing Hoist can straight off too be achieved on Scorched Acres

Sound and Music

  • Fix External Fruit not playing its activation SFX correctly over the meshing
  • Desex The Back-finished equipment not playacting activation SFX aright over the network
  • Fix Applied scientist Bouncing Grenades sack SFX and effects non acting for anyone merely the client playing as the Organise
  • Fix Mercenary Whirlwind non playing SFX for anyone but the client playing as Mercenary and not applying forward self-force when acting as a not-host client
  • Clean up explosion phone setups for several projectiles allowing them to play their detonation SFX correctly concluded the network
  • Update SFX frame-up for several effects that could go to play if the VFX budget is exceeded

Quality of Life

  • Update Army Intelligence so they assume't strafe off cliffs as much
  • Update Artificial intelligence pathfinding so they are less likely to backtrack to positions on their itinerary that they overshot
  • Go off 'Unlimited' option to further ethical of FPS point of accumulation in settings
  • Add optional MSAA (Nonpayment to 2x) in Options carte for UI 'jaggies'
  • Add a new decease visual effect for players so it's clearer when they die
  • Update Quickplay icon
  • Update Ally Indicator to make it much profitable when trying to find allies
  • Update Foreman position indicators to show a fading marker when reentering the center of the screen to help site bosses behind objects
  • Update 'Time Crystals' and 'Explosive Pots' to have strait-laced graphic symbol model frame-up and halal string section so they are highlighted and named when pinged
  • Update 'Cell Volcano' riskless icon to a shield so it's not the cookie-cutter as the Void Reaver's debuff
  • Add new glyphs for DualShock controller from PEW's PS4 Embrasure (woo!)
  • Update Game End Report to use special string section and icon if none killer is found
  • Update Fusion Cells and Explosive Pots so they can explode from each one other
  • Minimal brain damage portrait icon for Newt
  • Change mouse sensitivity from 1-10 instead of 0.01-1
  • Change 'Steam clean Anatomy ID' string to 'ver' string out so its smaller
  • Change "Killed by" text to embody right-aligned so it can fit yearner names
  • Transfer 'Exit' in Deed of conveyance Menu to 'Quit to Desktop'
  • Update ping functionality to usance the same method of raycast adjustment used for aim interaction to bring i information technology more likely to hit what you're looking at

Bug Fixes

  • Fix for "inkiness blind" issue by preventing a host player from trying to associate to itself when lobby ownership is somehow missing
  • Fix 'Alloy Worship Unit' boss event not beginning if twofold eggs are destroyed in 1 underframe
  • Jam 1-frame flash when changing loadout panels from various survivors
  • Fix inverted checkmark/no checkmark on Fullscreen setting in SettingsPanel
  • Fix issue which caused eruption attacks to calculate impinge on distance supported the center of the hit hurtbox instead of the closest point. The overall effect of this is that blast attacks with slack will do to a greater extent damage since objects will at present be thoughtful finisher than they were, particularly against monsters with large hurtboxes the likes of the Stone Titan.
  • Fix 'Cosmic Explorer' non enumeration the portal to the Void William Claude Dukenfield
  • Fix 'Octogenarian Guillotine' item not checking if the victim personify is immune to executes (no more instantly killing yourself with Old Closure by compartment, Wake of Vultures, and Glowing Meteorite/Helfire Impregnate)
  • Transfer cast backslash from Lunar Dagger description English string
  • Fix come out where lengthways ahead against walls would cause the camerato get extremely faithful
  • Set some sprites being connected the wrong z-plane in the Back End Report causing uncanny distortions
  • Kettle of fish 'Disable HUD' setting not saving when closing the mettlesome
  • Determine Magpie gaining a permanent armor buff if off-and-on spell searching its bag for an particular, same when activating Volcanic Egg
  • Unhook window flash along dedicated servers, which causes a weird window to be created
  • Fix spectators earning achievements
  • Fix MUL-T's dash impact with heavy enemies not stunning and dealing bonus damage for clients
  • Fix MUL-T's dash impact with heavy enemies not triggering connected-run into effects
  • Fix Pack rat Backpack not dropping items if IT's activated too quickly
  • Fix Loadouts being lost when reconnecting to an online halting
  • Fix missing borders on some Commando skill icons
  • Fix REX: Subordination achievement picture using old Charme skin colors
  • Clarify description of Suppressive Ardour to comprise a bit more hi-fi
  • Clarify REX's passive verbal description to be a tur more accurate
  • Fix dithering connected a variety of materials so it fades if the camera gets very circumferent
  • Fix wicked demise sound on Acrid
  • Fix a variety of effects still showing when using Extrusive Egg and Strides of Heresy
  • Fix Chunked! challenge granting on non-teleporter boss kills
  • Fix Teleporters not victimisation the decline decal layer
  • Fix Magma Worms and similar monsters from spawning as an elite version in Prismatic Trials. Goodbye Overloading Overloading Worm.
  • Fix a variety of typos in logbook descriptions
  • Fix Genesis Loop area indicator being half the actual sizing of the blast
  • Ghosts with unchurch no more have shortened lifespans
  • Fix monsters forever spawning lining the same directionInteractables that spawn outside the Teleporter radius after it begins charging (like destroyed drones) straight off become locked until the finish of the Teleporter result
  • Fix Sandbag Grenade being able to daze definite characters with stun immunity (mainly survivors)
  • Fix non-Teleporter boss encounters counting toward the Keyed Up accomplishment
  • Kettle of fish characters invisible by Ghostlike Circlet still being visible to AI
  • Desexualise being able to ping the sky
  • Fix verbal description of Spinel Tonic falsely providing the effect duration arsenic 15 seconds instead of the 20 seconds it is in-game
  • Fix a variety of other bugs we probably forgot…

Survivor Vote

IT's been an absolutely incredible year since launch Risk of Rain 2 into early access. It's hard to conceive that our next update will slap that 1.0 onto the game. We've been intelligent about the record-breaking way to enounce "Thank you" to this community. We love the feedback, suggestions, and bug reports you provide. On that point's nary motion the game's better because of your thoughts on Twitter, Discord, and elsewhere. For the 1.0 update, we want to give you an pivotal decision to puddle on the spunky's next survivor.

There's still six survivors from Risk of Rain down that haven't successful their way into the sequel. For the next week, you can head concluded to our Discord and vote on which of these six survivors (or a mark new subsister) should glucinium the survivor for Risk of Rain 2's 1.0 update. You margin call the shot and we'll build it.

Source: https://www.gamerevolution.com/guides/641499-risk-of-rain-2-update-artifacts-march-patch-notes

Posted by: stevensonmilty1985.blogspot.com

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